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Saturday, January 28, 2017

Obama Vs Devil Chickens v 1.1

OK Took a break from Let's Make a RogueLike to finish a game I started a couple of years ago called Obama vs Devil Chickens.

Basically I saw that iconic Obama skeet shooting picture, and thought Hey why don't I make a game out of that!   I opened up Spriter, used lots of images and added a bunch of weapons and power ups and stuff and came up with Obama Vs Devil Chickens.

I released it on Obama's last day in office, and now after some feedback I've updated it adding a pause / continue option that saves your game position so when you can start where you left off, even if you close the browser.  I also fixed a couple of bugs and added AutoLoader and clip increases from Joe Biden if you activate him.

Controls are simple just point and shoot.  Hit an ammo box to reload unless you have auto loader, and shoot coins and chickens.  Shooting coins increases a red line on top that allows you to get better weapons and activate Joe Biden.




Anyhow Enjoy.  (click link below to play)

uberdroidgames.com/obama-vs-devil-chickens



Friday, January 13, 2017

Let's Make a Roguelike!

Get The Human now available for Windows at uberdroidgames.com

Let's Make a Roguelike / With Construct 2

If you look at my post in September entitled, Bob's Discount Dungeon, I was working on a Roguelike game with procedurally generated dungeons.  I have since become obsessed with procedural generation and "the making of" Roguelike games, so much so that I made a simple tutorial about how to make a random maze with a guy walking around in it with a line-of-sight shroud and everything. It was linked to in RogueLike News.

https://www.scirra.com/tutorials/4831/rogue-like-random-maze-tutorial-pt-1

Making a Roguelike is, among other things, an exercise in procedural generation.  You're making something that MAKES things.  So I took it one step further than that.   I'm making a book that tells people how to make something that makes things.    I'm on about page 80 now well into my first step by step walkthrough.



Here's part of the introduction:

Then I go on to tell what those are:

1. Random level generation.
2. Permadeath.
3. RPG character advancement. Resource Management (see my later blog post)

To me it boils down to simply go to Steam, or itch.io, and type "Roguelike" in the search engine, then observe what the results tend to have in common. It's those 3 things.

Anyhow back to work...